To identify a herb you can click on an
herb once it is in your inventory. If your herblore level is high enough you will be able to identify it. If it is not high
enough, you will not be able to identify it. JUST REMEMBER: Save all herbs whether you can identify them or not, because you
may only need a couple of levels until you can identify it and when your level gets very high it will take a long time to
raise it. The more herbs you get, the easier it will be when your level increases. You can also combine 1 does, 2 dose and
3 dose potions to get 4 dose potions. All herbs look the same: 
Herb |
Picture of Identified Herb |
Herblore Level Needed |
Exp Gained When Identified |
Guam Leaf |
 |
3 |
2.5 |
Marrentill |
 |
5 |
3.75 |
Tarromin |
 |
11 |
5 |
Harralander |
 |
20 |
6 |
Ranaar Weed |
 |
25 |
7.5 |
Irit Leaf |
 |
40 |
9 |
Avantoe |
 |
48 |
10 |
Kwuarm |
 |
54 |
11.25 |
Cadantine |
 |
65 |
12.75 |
Lantadyme |
 |
67 |
13 |
Dwarf Weed |
 |
70 |
13.75 |
Torstol |
 |
76 |
15 | To make a potion you will need to get the following items: (Attack potion
ingredients shown)
1. A water-filled vial. 2. An Identified herb.  3. And the second Ingredient. 
All you have to do then is:
1. Use the herb with the water-filled vial.  2: Use the second ingredient with the unfinished potion. 
Of course, you must have the correct herblore level to make each potion. Use the below chart to determine if your
herblore level is high enough to make a certain potion.
To ground items in Runescape, you will need to purchase a 'Pestle and Mortar' from the Herblore Shop in Taverly. Once
you ground items like the 'Unicorn Horn', you can add them as your second ingredient for certain potions.
This is what a Pestle and Mortar looks like: |
 | There are other items that need to be ground before use in
potion making. Below is a table that lists those items.
Unground Item |
Ground Item |
 Unicorn Horn |
 Ground Unicorn Horn |
 Blue Dragon Scale |
 Ground Blue Dragon Scale |
 Chocolate Bar |
 Chocolate Dust |
If
you are a member of Runescape, you have the ability to poison arrows and daggers. When you use the poisoned weapons in combat,
it will poison the victim.
To poison a dagger or arrows, you must have the level-60-herblaw potion 'Weapon Poison'.
Not
only can you be poisoned by daggers, spears or arrows, but poisonous monsters, such as the 'Poison Spider', can also poison
you.
If you get poisoned, the only ways to cure yourself is by drinking an "Anti Poison"' or a "Super Anti Poison"
potion.
If you die, you are free from poison when you're "reborn".
Poison will wear off after a certain amount
of time.
Greenman's Ale, available from Yanille's pub
for 10gp each, temporarily boosts herblore by 1 level for about 30 seconds.
30 secondss not enough? Remember all those
"useless" Stat Restore potion languishing in your bank... now's the time to use them! As soon as the effect of the ale wears
off drink some Stat Restore, then you can drink ale again for the full effect.
Note- if you don't do this, drinking
another ale before your stats restored means the ale's effects will barely last long enough for 1 potion or herb id!
Following the new Eadgars Ruse Quest players can now
collect the herb goutweed from the troll store and exchange it with the druid in Taverly for other herbs. The following guide
will help to get them faster.
Recommended Items
Kit list 1
monks robes top and bottom prayer ammy
(either but sara is best due to def bonus) Teleport runes for faly and trollheim 6 energy pots 18 lobs
Kit
List 2
monks robes top and bottom prayer ammy (either but sara is best due to def bonus) Teleport runes for
faly and trollheim 6 energy pots 6 prayer pots 12 lobs
Kit List 3
monks robes top and bottom
prayer ammy (either but sara is best due to def bonus) Teleport runes for falyand trollheim 6 prayer pots 18
lobs
You can also take around 5-6 logs with you instead of lobs to exchange with radgar for goat stew (healing 20)
Strategy
When getting accross the store room you will have to negotiate a number of troll guards. If you get
into their line of site (around 8 squares ahead of them) they will throw a club at you hitting random damage and tossing you
out of the room.
Stop in alcoves to recharge energy and take stock of the situation
start running for the
alcove when this troll heads down the first row of crates. This gives a free run 90% of the time. The final stage is just
a matter of waiting for an opening and running to the goutweed crates.
Once you get a herb you will be thrown out
of the room. Once you have full inventory of herbs, tele to faly then head to the Druid to get your herbs. He will give you
herbs at 1:1 and there are always a few higher herbs (over irit)
NOTE- Teleport to trollheim to get back. if you can't
tele you will need to bring climbing boots to get over agility obstacles
|